So if you switch the Use GPU menu to ON and you see a green frame immediately, you know that you do not have a supported GPU. We do not fallback to CPU rendering in the case where there is an error on the GPU during a rendering of a sequence, because then you might get CPU and GPU calculated images intermingled and may not understand why your sequences are not looking proper from frame to frame. If a GPU is not supported, or we run out of GPU memory to run on, our plug-ins will return a green frame to let you know. Note: we can still produce a green frame if we discover a supported GPU but run out of GPU memory, or other such error as the rendering progresses. In this situation, with this setting, you don’t have to remember to switch the Use GPU setting from ON to OFF before sending to the render farm. In this case, you know that all machines on the render farm will render all frames consistently on CPU, or GPU. This mode is useful if your interactive session has a GPU, and you know that all your render farm machines are either all a) GPU supported or b) none are GPU supported. Another use for this setting can be to determine which machines on a render farm do not have GPU support by looking to see which machines return green frames. If you get a green frame, then your GPU is either not supported, or there is not enough GPU memory. If working solely on one machine, you can try the ON setting. If no GPU is present, or is not supported, a green frame is rendered. This option forces the plug-in to run on the GPU. By selection OFF (CPU mode) you can be assured that all frames across the render farm will run in the same mode (all CPU) and all frames will be consistently rendered. In addition, the OFF setting might be advantageous if you will be sending a job to a render farm, and some machines have GPU support for our plug-ins, and others don’t. This mode should be used if you do not have a GPU that our plug-ins support. This option causes the plug-in to run on the CPU. and all the frames will be rendered using the same mode. There are cases where you might send jobs out to machines on a render farm and the set of machine(s) may be a mixture of GPU-supported and non-supported GPU (or no GPU) or conversely, you may know that all the machines that will be rendered on are all GPU-supported, or all are non GPU-supported.Īs such, our plug-ins in After Effects that support GPU acceleration will present you with a “Use GPU” menu with 3 options: When working completely on a single machine, you can simply pick GPU mode or CPU mode as you see fit… and render to RAM, to disk, etc. As such, it is not wise to mix CPU-generated images with GPU-generated images. It is important to note that our GPU accelerated modes of our plug-ins can provide you with different results than on the CPU. Ĭlick on the blue bar below to see specific information about your host application.įirst, we support GPU rendering in all modes of After Effects, including RAM preview, with AE’s multiprocessing (multiple frames at once) turned on, Render Queue rendering, aerender, and dynamic links within Premiere Pro and AME. Important note for Macintosh users and nVidia cards: Make sure to update to the latest nVidia drivers and not rely solely on the drivers that come with the Mac OS.Intel HD Graphics requires Mac OS 10.9 or later Mac OS 10.7 is required for GPU support, but we recommend Mac OS 10.8 or later. Windows 7, 8 or 10 or later, 64-bit, required for GPU support.Intel on-chip GPUs ( HD Graphics 4000 or later) are supported when OpenCL 1.1 drivers for them are available.Driver for GPU must support OpenCL 1.1.GPUs with 500Mb can work for our plug-ins, but are not officially supported. GPU with 1Gb memory officially supported.All plug-ins that support GPU acceleration also work in CPU-only mode if your GPU does not work with our plug-ins.Below is information you will need to know for our products that support GPU acceleration.
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