![]() Strays use the Hostile Creatures sound category for entity-dependent sound events. Strays don’t take damage from freezing in powder snow, but they are not immune to Slowness. ![]() Strays that are underwater uses a melee attacks that inflict Slowness. Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. 5 experience orbs when killed by a player or tamed wolf and an extra 1–3 if the stray has armor.Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III).Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III. From 0 to 1 arrow of Slowness if the stray was killed by a player or tamed wolf. ![]() The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III. Items being held or worn by a skeleton when it becomes a stray remain unchanged. The stray appears with full health even if the previous skeleton did not. After another 15 seconds (300 game ticks) it becomes a stray. When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. The stray has its own spawn egg in the creative inventory. In Bedrock Edition, 1% of spiders and cave spiders may spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey. Strays do not spawn naturally from monster spawners in Java Edition. Additionally, a stray may spawn in frozen oceans, deep frozen oceans or legacy frozen oceans in Bedrock Edition. A stray may spawn directly under the sky in snowy plains, ice spikes or frozen rivers, replacing 80% of skeletons.
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